Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Sgt Ocker wrote: Go take a look at Perimeter and tell me CCP is taking us in the right direction. Hundreds of all but invulnerable structures, cluttering up overviews and space in general, is not what Eve is about. To be honest, I suspect tha...
- by Bad Bobby - at 2016.11.08 06:12:44
|
2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
YeuxVerts Belle wrote: Terrible idea. I'd have suggested a better one, but at this late stage, our hands are tied by the resources already spent on the existing plan. Our best chance is to rescue it. YeuxVerts Belle wrote: Basically, you'r...
- by Bad Bobby - at 2016.11.07 09:21:40
|
3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Sgt Ocker wrote: Although, defenses on a medium citadel are mediocre at best so my thinking would be; Each segment of a space city could add offensive slots to its defender (the citadel it is attached to). I entirely agree that the M and, to ...
- by Bad Bobby - at 2016.11.07 08:33:54
|
4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
To expand upon my idea, this is what I would suggest CCP do now to save the new structures from being so mediocre: Leave Citadels as they are, but plan a balance/iteration pass for the future once all the other structures are out. Change ECs so ...
- by Bad Bobby - at 2016.11.07 05:57:32
|
5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Sgt Ocker wrote: CCP when introducing these new structures spoke about player groups building cities in space - Reality is, we are being forced to build multiple individual structures that need to be spread out over whole solar systems and can ...
- by Bad Bobby - at 2016.11.07 05:24:18
|
6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
exiik Shardani wrote: if I want be fun I just say "subcapital launchers has similar effect like festival launchers" They are significantly worse than festival launchers because they are not as pretty, cost more and take up more fittings.
- by Bad Bobby - at 2016.11.03 04:11:50
|
7. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Black Pedro wrote: New emergent player-built organizations will appear where 'solo' industrialists collaborate in some ways to save costs and provide for mutual defence. Non-industrialists will take a shot at being a landlord and renting out su...
- by Bad Bobby - at 2016.10.25 08:01:42
|
8. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Vald Tegor wrote: Bad Bobby wrote: I don't really see how those definitions really help, since they are symptomatic of exactly the kind of pidgeonhole thinking that leads to this kind of bad design. Yet that is how game design works. You ...
- by Bad Bobby - at 2016.10.16 03:52:55
|
9. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Vald Tegor wrote: Bad Bobby wrote: I made it pretty clear in my posting that I'm as veteran an industrialist as you'll find and my concern here is not for my own needs For arguments sake, let us say a new S-class EC was added. It has one s...
- by Bad Bobby - at 2016.10.16 03:19:17
|
10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
SurrenderMonkey wrote: Now Life wrote: So the most valuable items(BPO's) of a corp / alliance we place them in the weakest and least self-defensive complexes. Unless you're in WH space, they still have asset safety, so this isn't quite a v...
- by Bad Bobby - at 2016.10.15 16:05:37
|
11. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Vald Tegor wrote: Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more to have no overlaps...
- by Bad Bobby - at 2016.10.15 07:04:49
|
12. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Bad Bobby wrote: I don't really see how those definitions really help, since they are symptomatic of exactly the kind of pidgeonhole thinking that leads to this kind of bad design. In any case, a single account industria...
- by Bad Bobby - at 2016.10.15 05:01:57
|
13. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Vald Tegor wrote: Bad Bobby wrote: Once they're up to a certain level, sure. But the smaller industrialist, which includes the much talked about "new player", doesn't actually have access to all of those options without first making major c...
- by Bad Bobby - at 2016.10.15 04:17:03
|
14. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Bad Bobby wrote: I'll make use of whatever CCP ends up giving me, I will adapt and overcome as always. That acceptance of reality doesn't prevent me from desiring further improvement. Given that this feature is still in dev...
- by Bad Bobby - at 2016.10.14 17:04:09
|
15. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Bad Bobby wrote: Skia Aumer wrote: Bad Bobby wrote: People sell POSes all the time, both anchored and packaged, what are you talking about? Honest question - how? You sell them inside the corp or use a third par...
- by Bad Bobby - at 2016.10.14 16:30:10
|
16. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Bad Bobby wrote: I fully agree that the post Crius POS situation is quite disgusting Good that we agree on that. But ye olde days are never coming back. Either we figure out how to work with ECs or we stay in a current, d...
- by Bad Bobby - at 2016.10.14 16:19:34
|
17. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Bad Bobby wrote: People sell POSes all the time, both anchored and packaged, what are you talking about? Honest question - how? You sell them inside the corp or use a third party to secure the deal. You should probabl...
- by Bad Bobby - at 2016.10.14 16:11:19
|
18. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Bad Bobby wrote: These comments aren't about my personal situation. I'm prefectly happy that EC's are underpowered, overvulnerable and largely unsuitable for the little guy, because I'm not that little guy. But I once was a...
- by Bad Bobby - at 2016.10.14 16:00:28
|
19. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Lightning Q wrote: If you have a very specific market you only focus on then it's great. But I prefer to be flexable and follow the markets in what to build, generates a more stable incomme. Then sell it. You cannot sell...
- by Bad Bobby - at 2016.10.14 15:53:03
|
20. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Bad Bobby wrote: Obil Que wrote: A progression system provides goals and milestones for people to reach : - Start building in an NPC station by finding affordable, profitable products (these DO exist, despite outcries t...
- by Bad Bobby - at 2016.10.14 15:51:56
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |